Physics for animators / Michele Bousquet with Alejandro Garcia.
Physics for animators / Michele Bousquet with Alejandro Garcia.
About this item
Full title
Author / Creator
Publisher
Boca Raton, FL : CRC Press, [2016]
Call Numbers
G 2016/1687
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xviii, 338 pages ; 25 cm.
Content type
text
still image
Media type
unmediated
Carrier type
volume
Contents
1.Matter and Masses -- Matter -- Composition of Matter -- Atoms and Binding -- Nuclear Fusion -- Masses -- Mass vs. Weight -- Center of Mass -- 2.Motion and Timing -- Motion Lines and Paths -- Linear Motion -- Circular Motion -- Types of Circular Motion -- Rotational Motion -- Rotation and Distance...
Forces Exerted by Characters -- Constant Force and Acceleration -- The Odd Rule -- Odd Rule Multipliers -- Odd Rule Scenarios -- Motion Graphs -- Constant Speed -- Acceleration -- Acceleration of Gravity -- Swinging -- 3.Forces -- Components of Force -- Familiar and Unfamiliar Forces -- Familiar, No...
Pressure and Gases -- Pressure Increase from Heat -- Heated Gas in a Container -- Heated Air in Atmosphere -- Chemical Reaction -- Force from Pressure Decrease -- Atmospheric Pressure -- Air Resistance -- Aerodynamic Lift -- Pressure Differences in Action -- Torque -- Torque Basics -- Torque Termino...
Magnetic Fields -- Visualizing Electricity and Magnetism -- Electric Shock -- Electric Current -- Magnetism -- EMPs -- 4.Light and Color -- Light Basics -- Light as Rays -- Light and Reflection -- Seeing in a Mirror -- Bouncing Light Rays -- Attenuation -- Physically Based Lights -- Shadows -- Cast...
5.Character Design -- Size and Scale -- Proportion and Scale -- Weight and Strength -- Physical Characteristics and Size -- Posture -- Deformability -- Wing Size and Shape -- Climate -- Longevity -- Sound -- Babyness -- Joints -- Types of Joints -- Animal Joints -- Joints as Levers -- Elbow -- Foot...
Getting Hit -- Fight Scenes -- Momentum and Force of Impact -- Changing Momentum -- Force and Changing Momentum -- Action/Reaction and Changing Momentum -- Recoil -- Tipping Over -- Rotational Inertia and Tipping -- Tipping and Friction -- Drag and Follow Through -- Drag -- Follow Through -- Overlap...
8.Fire and Explosions -- Fire -- Flames -- Flame Appearance -- Creating Flames -- Smoldering Solid Matter -- Fireball -- Mushroom Clouds -- Mushroom Clouds in Animation -- Smoke -- Smoke Appearance -- Puffy Smoke -- Tendril Smoke -- Campfire Smoke -- Explosions -- Types of Explosions -- Life of an E...
How Ocean Waves Form -- Movement of Waves -- Breaking Waves -- Floating on a Wave -- Ocean and Lake Appearance -- Water Reflection -- Color of the Ocean -- Spray, Mist, and Foam -- Shadows on Water -- 10.Earth and Outer Space -- Earth Today -- Earth's Layers -- Atmosphere -- Atmospheric Levels -- He...
Galaxies -- Properties of Galaxies -- Nebulas -- The Vacuum of Outer Space -- Temperature in a Vacuum -- Sound in a Vacuum -- Radiation.
Publication information
Publisher
Boca Raton, FL : CRC Press, [2016]
Place of Publication
Florida
Date Published
[2016]
Subjects
More information
Scope and Contents
Summary
"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money te...
Alternative Titles
Full title
Physics for animators / Michele Bousquet with Alejandro Garcia.
Authors, Artists and Contributors
Author / Creator
Author / Artists
Notes
General note
Includes index.
Identifiers
Primary Identifiers
Call Numbers
G 2016/1687
Record Identifier
74VKVPaMrEEb
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKVPaMrEEb
Other Identifiers
ISBN
0415842980
9780415842976
0415842972
9780415842983
DDC
777/.7
MMS ID
991023993315002626