Debugging game history : a critical lexicon / edited by Henry Lowoodand Raiford Guins ; editorial as...
Debugging game history : a critical lexicon / edited by Henry Lowoodand Raiford Guins ; editorial assistant, A.C. Deger.
About this item
Full title
Publisher
Cambridge, Massachusetts : The MIT Press, [2016]
Call Numbers
G 2016/3320
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xx, 443 pages : illustrations ; 24 cm.
Content type
text
Media type
unmediated
Carrier type
volume
Contents
Introduction: Why we are debugging / Henry Lowood and Raiford Guins -- Achievements / Mikael Jakobsson -- Adventure / Nick Montfort -- Amusement arcade / Erkki Huhtamo -- Artificial intelligence / Rebecca E. Skinner -- Character / Katherine Isbister -- Classic gaming / Melanie Swalwell -- Code / Mar...
Genre / Mark J.P. Wolf -- Identities / Carly A. Kocurek -- Immersion / Brooke Belisle -- Independent games / John Sharp -- Intellectual property / Jas Purewal -- Kriegsspiel / Matthew Kirschenbaum -- Machinima / Jenna Ng -- Mechanics / Miguel Sicart -- Menu / Laine Nooney -- Metagame / Stephanie Bol...
Publication information
Publisher
Cambridge, Massachusetts : The MIT Press, [2016]
Series
Place of Publication
Massachusetts
Date Published
[2016]
Subjects
More information
Alternative Titles
Full title
Debugging game history : a critical lexicon / edited by Henry Lowoodand Raiford Guins ; editorial assistant, A.C. Deger.
Authors, Artists and Contributors
Author / Artists
Notes
General note
Game histories
Includes bibliographical references and index.
Identifiers
Primary Identifiers
Call Numbers
G 2016/3320
Record Identifier
74VKVqjLzAMM
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKVqjLzAMM
Other Identifiers
ISBN
0262034190 (hardcover ; alk. paper)
9780262034197 (hardcover ; alk. paper)
DDC
794.809
MMS ID
991024010342102626