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Playing games in the school library : developing game-based lessons and using gamification concepts...

Playing games in the school library : developing game-b...

Playing games in the school library : developing game-based lessons and using gamification concepts...

https://devfeature-collection.sl.nsw.gov.au/record/74VKarMoVxp3

Playing games in the school library : developing game-based lessons and using gamification concepts / Sarah Pavey.

About this item

Full title

Playing games in the school library : developing game-based lessons and using gamification concepts / Sarah Pavey.

Author / Creator

Publisher

London : Facet Publishing, 2021.

Call Numbers

G 2021/2813

Record Identifier

74VKarMoVxp3

MMS ID

991024441628202626

Language

English

Formats

Physical Description

Physical content

xix, 171 pages ; 24 cm

Content type

text

still image

Media type

unmediated

Carrier type

volume

Contents

Cover -- Title Page -- Copyright -- Contents -- Acknowledgements -- Abbreviations -- Foreword -- Introduction -- 1 How Do We Know Game-Based Learning is an Effective Approach to Teaching and Learning? -- Defining game-based learning and gamification -- The psychology of teaching and learning using g...

The student with English as an additional language -- The student with dyspraxia -- The autistic student -- The competitive student -- The shy student -- The student with low self-esteem -- 3 Simple Slide-Based Games -- Reveal and disappear slide games -- Slide games using motion pathways -- Motivat...

Games using smart device apps -- Designing digital games using commercial templates -- 5 Physical Games -- How do we know if a physical game will be successful? -- Games using everyday and commercial artefacts -- Quiz games -- Card-based games -- Board (table-top) games -- 6 Mixed Media Games -- Gam...

Games for practising communication skills and enquiry -- Games to promote skills in empathy and perspective -- Games requiring problem-solving skills -- 8 Gamification -- The psychology of gamification -- Pros and cons of reward schemes -- Gamification design -- Reading schemes based on gamification...

Game-based learning and gamification for promotion of library resources and services beyond the curriculum -- Sharing game ideas with other schools -- 10 Working with Teachers, Senior Leaders and Parents Using Game-Based Learning and Gamification Techniques -- Collaborating with teaching staff in a...

Publication information

Publisher

London : Facet Publishing, 2021.

Place of Publication

England

Date Published

2021.

Subjects

More information

Scope and Contents

Summary

The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.

Alternative Titles

Full title

Playing games in the school library : developing game-based lessons and using gamification concepts / Sarah Pavey.

Authors, Artists and Contributors

Author / Creator

Notes

General note

Includes bibliographical references (pages 151-160) and index.

Contextual Information

Date Copyright

©2021

Identifiers

Primary Identifiers

Call Numbers

G 2021/2813

Record Identifier

74VKarMoVxp3

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/74VKarMoVxp3

Other Identifiers

ISBN

1783305347

9781783305346

DDC

371.337

MMS ID

991024441628202626

How to access this item

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