Playing games in the school library : developing game-based lessons and using gamification concepts...
Playing games in the school library : developing game-based lessons and using gamification concepts / Sarah Pavey.
About this item
Full title
Author / Creator
Publisher
London : Facet Publishing, 2021.
Call Numbers
G 2021/2813
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xix, 171 pages ; 24 cm
Content type
text
still image
Media type
unmediated
Carrier type
volume
Contents
Cover -- Title Page -- Copyright -- Contents -- Acknowledgements -- Abbreviations -- Foreword -- Introduction -- 1 How Do We Know Game-Based Learning is an Effective Approach to Teaching and Learning? -- Defining game-based learning and gamification -- The psychology of teaching and learning using g...
The student with English as an additional language -- The student with dyspraxia -- The autistic student -- The competitive student -- The shy student -- The student with low self-esteem -- 3 Simple Slide-Based Games -- Reveal and disappear slide games -- Slide games using motion pathways -- Motivat...
Games using smart device apps -- Designing digital games using commercial templates -- 5 Physical Games -- How do we know if a physical game will be successful? -- Games using everyday and commercial artefacts -- Quiz games -- Card-based games -- Board (table-top) games -- 6 Mixed Media Games -- Gam...
Games for practising communication skills and enquiry -- Games to promote skills in empathy and perspective -- Games requiring problem-solving skills -- 8 Gamification -- The psychology of gamification -- Pros and cons of reward schemes -- Gamification design -- Reading schemes based on gamification...
Game-based learning and gamification for promotion of library resources and services beyond the curriculum -- Sharing game ideas with other schools -- 10 Working with Teachers, Senior Leaders and Parents Using Game-Based Learning and Gamification Techniques -- Collaborating with teaching staff in a...
Publication information
Publisher
London : Facet Publishing, 2021.
Place of Publication
England
Date Published
2021.
Subjects
More information
Scope and Contents
Summary
The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.
Alternative Titles
Full title
Playing games in the school library : developing game-based lessons and using gamification concepts / Sarah Pavey.
Authors, Artists and Contributors
Author / Creator
Notes
General note
Includes bibliographical references (pages 151-160) and index.
Contextual Information
Date Copyright
©2021
Identifiers
Primary Identifiers
Call Numbers
G 2021/2813
Record Identifier
74VKarMoVxp3
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKarMoVxp3
Other Identifiers
ISBN
1783305347
9781783305346
DDC
371.337
MMS ID
991024441628202626