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Marketing and Gamification: Applications, Challenges, and Ethics

Marketing and Gamification: Applications, Challenges, a...

Marketing and Gamification: Applications, Challenges, and Ethics

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_askewsholts_vlebooks_9781040183267

Marketing and Gamification: Applications, Challenges, and Ethics

About this item

Full title

Marketing and Gamification: Applications, Challenges, and Ethics

Publisher

Oxford: Taylor & Francis Group

Date

2024

Language

English

Formats

Publication information

Publisher

Oxford: Taylor & Francis Group

Subjects

Subjects and topics

More information

Scope and Contents

Contents

"Gamification plays a major role in individual and business decision-making in today's digital era, remarkably changing the way businesses perform basic functions. Gamification techniques can be applied to a variety of marketing activities to help marketers create a more immersive and interactive experience for their customers, by leveraging elemen...

Alternative Titles

Full title

Marketing and Gamification: Applications, Challenges, and Ethics

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_askewsholts_vlebooks_9781040183267

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_askewsholts_vlebooks_9781040183267

Other Identifiers

ISBN

1032694173,9781032694177,9781032694238,9781040183267,1040183263,1040183239,9781040183236,1032694238

DOI

10.4324/9781032694238

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