Log in to save to my catalogue

Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergame...

Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergame...

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_94c3ef58a432420c8c13b1fd7a56cd69

Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach

About this item

Full title

Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach

Publisher

Basel: MDPI AG

Journal title

Information (Basel), 2021-11, Vol.12 (11), p.486

Language

English

Formats

Publication information

Publisher

Basel: MDPI AG

More information

Scope and Contents

Contents

The number of consumers playing virtual reality games is booming. To speed up product iteration, the user experience team needs to collect and analyze unsatisfying experiences in time. In this paper, we aim to detect the unsatisfying experiences hidden in online reviews of virtual reality exergames using a deep learning method and find out the unme...

Alternative Titles

Full title

Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_doaj_primary_oai_doaj_org_article_94c3ef58a432420c8c13b1fd7a56cd69

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_94c3ef58a432420c8c13b1fd7a56cd69

Other Identifiers

ISSN

2078-2489

E-ISSN

2078-2489

DOI

10.3390/info12110486

How to access this item