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Exergaming (physically active video gaming) for mental health service users in a community mental he...

Exergaming (physically active video gaming) for mental health service users in a community mental he...

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_d883b60cb598477b857554cc0754502c

Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study

About this item

Full title

Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study

Publisher

London: BioMed Central Ltd

Journal title

BMC psychiatry, 2023-10, Vol.23 (1), p.1-752, Article 752

Language

English

Formats

Publication information

Publisher

London: BioMed Central Ltd

More information

Scope and Contents

Contents

Background People with severe and enduring mental illness experience health inequalities with premature mortality; lifestyle behaviours are known to be contributing factors with low levels of physical activity reported. Facilitating physical activity to help maintain or improve health for those who are disadvantaged is essential. Exergaming (gaming...

Alternative Titles

Full title

Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_doaj_primary_oai_doaj_org_article_d883b60cb598477b857554cc0754502c

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_d883b60cb598477b857554cc0754502c

Other Identifiers

ISSN

1471-244X

E-ISSN

1471-244X

DOI

10.1186/s12888-023-05233-6

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