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Gamification in the Workplace: The Central Role of the Aesthetic Experience

Gamification in the Workplace: The Central Role of the Aesthetic Experience

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_jstor_primary_26613875

Gamification in the Workplace: The Central Role of the Aesthetic Experience

About this item

Full title

Gamification in the Workplace: The Central Role of the Aesthetic Experience

Publisher

Routledge

Journal title

Journal of management information systems, 2017-01, Vol.34 (1), p.268-305

Language

English

Formats

Publication information

Publisher

Routledge

More information

Scope and Contents

Contents

Although gamification in the workplace is burgeoning, organizations frequently have difficulty sustaining user engagement with a gamified information system (IS). The focus of this study is how a gamified IS in the workplace engages users and encourages them to continue system use. By proposing the concepts of flow experience (FE) and aesthetic exp...

Alternative Titles

Full title

Gamification in the Workplace: The Central Role of the Aesthetic Experience

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_jstor_primary_26613875

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_jstor_primary_26613875

Other Identifiers

ISSN

0742-1222

E-ISSN

1557-928X

DOI

10.1080/07421222.2017.1297642

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