Gamification in the Workplace: The Central Role of the Aesthetic Experience
Gamification in the Workplace: The Central Role of the Aesthetic Experience
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Author / Creator
Publisher
Routledge
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Language
English
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Publisher
Routledge
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Scope and Contents
Contents
Although gamification in the workplace is burgeoning, organizations frequently have difficulty sustaining user engagement with a gamified information system (IS). The focus of this study is how a gamified IS in the workplace engages users and encourages them to continue system use. By proposing the concepts of flow experience (FE) and aesthetic exp...
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Full title
Gamification in the Workplace: The Central Role of the Aesthetic Experience
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Author / Creator
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Record Identifier
TN_cdi_jstor_primary_26613875
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_jstor_primary_26613875
Other Identifiers
ISSN
0742-1222
E-ISSN
1557-928X
DOI
10.1080/07421222.2017.1297642