Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR
Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR
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United States: Public Library of Science
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Language
English
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United States: Public Library of Science
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Contents
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provide sufficiently precise and accurate stimulus timin...
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Full title
Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR
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TN_cdi_plos_journals_2387634051
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_plos_journals_2387634051
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ISSN
1932-6203
E-ISSN
1932-6203
DOI
10.1371/journal.pone.0231152