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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_plos_journals_2387634051

Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

About this item

Full title

Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

Publisher

United States: Public Library of Science

Journal title

PloS one, 2020-04, Vol.15 (4), p.e0231152-e0231152

Language

English

Formats

Publication information

Publisher

United States: Public Library of Science

More information

Scope and Contents

Contents

The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provide sufficiently precise and accurate stimulus timin...

Alternative Titles

Full title

Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_plos_journals_2387634051

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_plos_journals_2387634051

Other Identifiers

ISSN

1932-6203

E-ISSN

1932-6203

DOI

10.1371/journal.pone.0231152

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