Fast, parallel implementation of particle filtering on the GPU architecture: Doc 544
Fast, parallel implementation of particle filtering on the GPU architecture: Doc 544
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New York: Springer Nature B.V
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English
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New York: Springer Nature B.V
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In this paper, we introduce a modified cellular particle filter (CPF) which we mapped on a graphics processing unit (GPU) architecture. We developed this filter adaptation using a state-of-the art CPF technique. Mapping this filter realization on a highly parallel architecture entailed a shift in the logical representation of the particles. In this...
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Fast, parallel implementation of particle filtering on the GPU architecture: Doc 544
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TN_cdi_proquest_journals_1528452958
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https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_1528452958
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ISSN
1687-6172
E-ISSN
1687-6180
DOI
10.1186/1687-6180-2013-148