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Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School

Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_1967754643

Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School

About this item

Full title

Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School

Publisher

Reading: Academic Conferences International Limited

Journal title

European Conference on Games Based Learning, 2017, p.687-695

Language

English

Publication information

Publisher

Reading: Academic Conferences International Limited

More information

Scope and Contents

Contents

Computational thinking (CT) denotes the idea of developing a generic solution to a problem by decomposing it, identifying relevant variables and patterns, and deriving an algorithmic solution procedure. As a general problem solving strategy, it has been suggested a fundamental cognitive competence to be acquired in education - comparable to literac...

Alternative Titles

Full title

Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_proquest_journals_1967754643

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_1967754643

Other Identifiers

ISSN

2049-0992

E-ISSN

2049-100X

How to access this item