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Factors influencing younger adolescents’ intention to use game-based programming learning: A multigr...

Factors influencing younger adolescents’ intention to use game-based programming learning: A multigr...

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_2705907022

Factors influencing younger adolescents’ intention to use game-based programming learning: A multigroup analysis

About this item

Full title

Factors influencing younger adolescents’ intention to use game-based programming learning: A multigroup analysis

Author / Creator

Publisher

New York: Springer US

Journal title

Education and information technologies, 2022-07, Vol.27 (6), p.8203-8233

Language

English

Formats

Publication information

Publisher

New York: Springer US

More information

Scope and Contents

Contents

In recent years, increased attention has been given to programming instruction for primary and secondary students. Several game-based programming learning platforms, such as Code.org, Lightbot, and Run Marco, have been created to offer enticing, enjoyable, and visualizable programming learning conditions that facilitate student interest and engagem...

Alternative Titles

Full title

Factors influencing younger adolescents’ intention to use game-based programming learning: A multigroup analysis

Authors, Artists and Contributors

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_proquest_journals_2705907022

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_2705907022

Other Identifiers

ISSN

1360-2357

E-ISSN

1573-7608

DOI

10.1007/s10639-022-10973-1

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