Digital Broadband Content [electronic resource]: The online computer and video game industry / Organ...
Digital Broadband Content [electronic resource]: The online computer and video game industry / Organisation for Economic Co-operation and Development
About this item
Full title
Author / Creator
Publisher
Paris : OECD Publishing, 2005.
Alternative title
Date
2005.
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
1 online resource (68 p.)
Content type
text
Media type
computer
Carrier type
online resource
Contents
-Foreword -- Preface -- Summary -- Introduction -- The Computer Game Industry in OECD Countries -- Industry Structure and Value Chains -- Business Models and Cost Structures -- Drivers of the Computer Game Industry -- Barriers to Development of the Computer Game Industry -- Policy Framework --...
Publication information
Publisher
Paris : OECD Publishing, 2005.
Date Published
2005.
More information
Scope and Contents
Summary
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are still relatively small but there is a general online t...
Alternative Titles
Full title
Digital Broadband Content [electronic resource]: The online computer and video game industry / Organisation for Economic Co-operation and Development
Variant title
BOOK
Authors, Artists and Contributors
Author / Creator
Notes
General note
Bibliographic Level Mode of Issuance: Monograph
Language note
English
Identifiers
Primary Identifiers
Record Identifier
74VK3l8dLdXg
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VK3l8dLdXg
Other Identifiers
ISBN
92-64-06588-1
MMS ID
991023944484602626