Play at work : how games inspire breakthrough thinking / Adam L. Penenberg.
Play at work : how games inspire breakthrough thinking / Adam L. Penenberg.
About this item
Full title
Author / Creator
Publisher
New York : Portfolio/Penguin, c2013.
Call Numbers
G 2013/4581
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
244 p. ; 24 cm.
Contents
Gameful design -- Serious play -- Games at work.
Publication information
Publisher
New York : Portfolio/Penguin, c2013.
Place of Publication
New York (State)
Date Published
c2013.
Subjects
Subject Keywords
- BUSINESS & ECONOMICS / Workplace Culture
- BUSINESS & ECONOMICS / Organizational Behavior
- BUSINESS & ECONOMICS / General
More information
Scope and Contents
Summary
"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve...
Alternative Titles
Full title
Play at work : how games inspire breakthrough thinking / Adam L. Penenberg.
Authors, Artists and Contributors
Author / Creator
Notes
General note
Includes bibliographical references (p. 207-236) and index.
Contextual Information
Date Copyright
c2013.
Identifiers
Primary Identifiers
Call Numbers
G 2013/4581
Record Identifier
74VK6mAOaw4b
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VK6mAOaw4b
Other Identifiers
ISBN
1591844797 (hardback)
9781591844792 (hardback)
DDC
658.40353
MMS ID
991020823969702626