Game physics engine development / Ian Millington.
Game physics engine development / Ian Millington.
About this item
Full title
Author / Creator
Publisher
San Francisco, CA : Morgan Kaufmann Publishers, c2007.
Call Numbers
N794.81526/6 DISC
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xxi, 456 p. : ill. ;+ 1 CD-ROM (4 3/4 in.).
Contents
Ch. 1. Introduction -- Ch. 2. The mathematics of particles -- Ch. 3. The laws of motion -- Ch. 4. The particle physics engine -- Ch. 5. Adding general forces -- Ch. 6. Springs and springlike things -- Ch. 7. Hard constraints -- Ch. 8. The mass-aggregate physics engine -- Ch. 9. The mathematics of ro...
Publication information
Publisher
San Francisco, CA : Morgan Kaufmann Publishers, c2007.
Place of Publication
California
Date Published
c2007.
Subjects
More information
Scope and Contents
Summary
"Today's cutting-edge games utilize sophisticated physics to make the objects in their virtual worlds behave realistically. The software programs that control these simulations-physics engines-can be complex and difficult to build. Game Physics Engine Development describes step-by-step how to create a robust, usable physics engine, with clear and s...
Alternative Titles
Full title
Game physics engine development / Ian Millington.
Authors, Artists and Contributors
Author / Creator
Notes
General note
The Morgan Kaufmann series on 3D technology.
Includes index.
Bibliography: p. 445.
Contextual Information
Date Copyright
c2007.
Related resource (online)
Other version (online)
Identifiers
Primary Identifiers
Call Numbers
N794.81526/6 DISC
Record Identifier
74VKO5B75m8b
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKO5B75m8b
Other Identifiers
ISBN
012369471X (alk. paper)
9780123694713 (alk. paper)
DDC
794.81526
MMS ID
991022675819702626