Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.
Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.
About this item
Full title
Author / Creator
Publisher
New York : Bloomsbury Academic, 2015.
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
1 online resource.
Content type
text
Media type
computer
Carrier type
online resource
Contents
Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 -- Ludifying Lovecraft in Arkham Horror -- Chapter 2 -- Lord of the Rings as Convergent Gameplay -- Chapter 3 -- Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 --...
Publication information
Publisher
New York : Bloomsbury Academic, 2015.
Place of Publication
New York (State)
Date Published
2015.
Access and use
Access Conditions
Available for use in the Library. Available from home to registered NSW residents.
Subjects
More information
Alternative Titles
Full title
Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.
Authors, Artists and Contributors
Author / Creator
Author / Artists
Notes
General note
Includes bibliographical references and index.
Identifiers
Primary Identifiers
Record Identifier
74VKOQoGvbOg
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKOQoGvbOg
Other Identifiers
ISBN
9781628927412 (electronic bk.)
1628927410 (electronic bk.)
DDC
794
MMS ID
991022601649702626