Log in to save to my catalogue

Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.

Game play : [electronic resource] : paratextuality in c...

Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.

https://devfeature-collection.sl.nsw.gov.au/record/74VKOQoGvbOg

Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.

About this item

Full title

Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.

Author / Creator

Publisher

New York : Bloomsbury Academic, 2015.

Record Identifier

74VKOQoGvbOg

MMS ID

991022601649702626

Language

English

Formats

Physical Description

Physical content

1 online resource.

Content type

text

Media type

computer

Carrier type

online resource

Contents

Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 -- Ludifying Lovecraft in Arkham Horror -- Chapter 2 -- Lord of the Rings as Convergent Gameplay -- Chapter 3 -- Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 --...

Publication information

Publisher

New York : Bloomsbury Academic, 2015.

Place of Publication

New York (State)

Date Published

2015.

Access and use

Access Conditions

Available for use in the Library. Available from home to registered NSW residents.

More information

Alternative Titles

Full title

Game play : [electronic resource] : paratextuality in contemporary board games / Paul Booth.

Authors, Artists and Contributors

Author / Creator

Notes

General note

Includes bibliographical references and index.

Identifiers

Primary Identifiers

Record Identifier

74VKOQoGvbOg

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/74VKOQoGvbOg

Other Identifiers

ISBN

9781628927412 (electronic bk.)

1628927410 (electronic bk.)

DDC

794

MMS ID

991022601649702626