Violent games : rules, realism, and effect / Gareth Schott.
Violent games : rules, realism, and effect / Gareth Schott.
About this item
Full title
Author / Creator
Publisher
New York : Bloomsbury Academic, 2016.
Call Numbers
G 2016/3938
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
x, 274 pages ; 22 cm.
Content type
text
Media type
unmediated
Carrier type
volume
Contents
Machine generated contents note: -- Preface -- Chapter 1 -- Violent Games / Game Violence -- Chapter 2 -- Violent Media as a Political Conception -- Chapter 3 -- Games as Artifice -- Chapter 4 -- Subjective Realism -- Chapter 5 -- Performative Inquiry, Intent and Awareness -- Chapter 6 -- The Activa...
Publication information
Publisher
New York : Bloomsbury Academic, 2016.
Place of Publication
New York (State)
Date Published
2016.
Subjects
More information
Scope and Contents
Summary
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- Provided by publisher.
Alternative Titles
Full title
Violent games : rules, realism, and effect / Gareth Schott.
Authors, Artists and Contributors
Author / Creator
Notes
General note
Approaches to digital game studies ; volume 3
Includes bibliographical references and index.
Contextual Information
Date Copyright
©2016
Identifiers
Primary Identifiers
Call Numbers
G 2016/3938
Record Identifier
74VKVq0bWM2Z
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKVq0bWM2Z
Other Identifiers
ISBN
1628925612 paperback
9781628925623 hardcover
1628925620 hardcover
9781628925616 paperback
DDC
794.8
MMS ID
991024010721302626