The Tetris effect : the game that hypnotized the world / Dan Ackerman.
The Tetris effect : the game that hypnotized the world / Dan Ackerman.
About this item
Full title
Author / Creator
Publisher
New York : PublicAffairs, [2016]
Call Numbers
G 2016/2488
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
vi, 264 pages ; 25 cm
Content type
text
Media type
unmediated
Carrier type
volume
Contents
The great race -- Alexey Leonidovich Pajitnov -- Coming to America -- The first blocks -- The black onyx -- Going viral -- Bonus level 1: This is your brain on Tetris -- From behind the Iron Curtain -- Into the mirror -- The Russians are coming -- "A diabolical plot" -- Welcome to ELORG -- Tetris ta...
Publication information
Publisher
New York : PublicAffairs, [2016]
Edition
First edition.
Place of Publication
New York (State)
Date Published
[2016]
Subjects
Subject Keywords
- Tetris
More information
Scope and Contents
Summary
Based on an obscure board game, Tetris was designed for early computers, became a hit on TV consoles, and soared in popularity with handheld devices like the Game Boy. Today it lives on in smartphones, tablets, and laptops. All this despite the fact that it has no superhero to merchandise and no story to dramatize. Ackerman explains how a Soviet pr...
Alternative Titles
Full title
The Tetris effect : the game that hypnotized the world / Dan Ackerman.
Authors, Artists and Contributors
Author / Creator
Notes
General note
Includes bibliographical references (pages 247-249) and index.
Issued As
Online version: Ackerman, Dan, author. Tetris effect. First edition. New York : PublicAffairs, 2016 9781610396127 (DLC) 2016017158
Identifiers
Primary Identifiers
Call Numbers
G 2016/2488
Record Identifier
74VKVqrj7Wey
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKVqrj7Wey
Other Identifiers
ISBN
9781610396110 hardcover
1610396111 hardcover
DDC
794.8
MMS ID
991024008415402626