Procedural content generation in games / Noor Shaker, Julian Togelius, Mark J. Nelson.
Procedural content generation in games / Noor Shaker, Julian Togelius, Mark J. Nelson.
About this item
Full title
Author / Creator
Publisher
Cham, Switzerland : Springer, [2016]
Call Numbers
G 2017/109
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xvi, 237 pages : illustrations (some color) ; 25 cm.
Content type
text
Media type
unmediated
Carrier type
volume
Contents
Introduction -- The Search-Based Approach -- Constructive Generation Methods for Dungeons and Levels -- Fractals, Noise and Agents with Applications to Landscapes and Textures -- Grammars and L-Systems with Applications to Vegetation and Levels -- Rules and Mechanics -- Planning with Applications to...
Publication information
Publisher
Cham, Switzerland : Springer, [2016]
Date Published
[2016]
Subjects
More information
Scope and Contents
Summary
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, c...
Alternative Titles
Full title
Procedural content generation in games / Noor Shaker, Julian Togelius, Mark J. Nelson.
Authors, Artists and Contributors
Author / Creator
Author / Artists
Notes
General note
Computational synthesis and creative systems, 2509-6575
Includes bibliographical references.
Contextual Information
Date Copyright
© 2016
Identifiers
Primary Identifiers
Call Numbers
G 2017/109
Record Identifier
74VKVvl3rv83
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKVvl3rv83
Other Identifiers
ISBN
9783319427140 hardcover
3319427148 hardcover
DDC
794.81526
MMS ID
991024040511002626