Digital games : literacy in action / [edited by] Catherine Beavis, Joanne O'Mara and Lisa McNeice.
Digital games : literacy in action / [edited by] Catherine Beavis, Joanne O'Mara and Lisa McNeice.
About this item
Full title
Publisher
Kent Town, S. Aust. : Wakefield Press ; Kensington Gardens, S. Aust : The Australian Association for the Teaching of English, 2012.
Date
2012.
Call Numbers
G 2013/3642
Record Identifier
MMS ID
Language
English
Formats
Physical Description
Physical content
xx, 152 p. : ill. ; 24 cm.
Contents
Part 1: Framing chapters. 1. Literacy learning and computer games: a curriculum challenge for our times / Catherine Beavis, Joanne O'Mara and Lisa McNeice -- 2. A model for games and literacy / Catherine Beavis and Thomas Apperley -- Part 2: Perspectives from the classroom. 3. Computer games, archet...
Publication information
Publisher
Kent Town, S. Aust. : Wakefield Press ; Kensington Gardens, S. Aust : The Australian Association for the Teaching of English, 2012.
Series
Place of Publication
South Australia
Date Published
2012.
Subjects
Subject Keywords
- Australian
More information
Scope and Contents
Summary
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.
Alternative Titles
Full title
Digital games : literacy in action / [edited by] Catherine Beavis, Joanne O'Mara and Lisa McNeice.
Portion of title
Literacy in action.
Authors, Artists and Contributors
Author / Artists
Notes
General note
AATE/Interface series.
Includes index.
Includes bibliographical references (p. 136-147) and index.
Identifiers
Primary Identifiers
Call Numbers
G 2013/3642
Record Identifier
74VKdvwv2pyg
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/74VKdvwv2pyg
Other Identifiers
ISBN
9781743051276 (pbk.)
DDC
302.22440285
MMS ID
991019883109702626