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Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_3b608026f5ab47f3b02524bba1c4d9b8

Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

About this item

Full title

Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

Author / Creator

Publisher

Universitat Autònoma de Barcelona

Journal title

Análisi (Bellaterra, Spain), 2016-06 (54), p.15

Language

English

Formats

Publication information

Publisher

Universitat Autònoma de Barcelona

More information

Scope and Contents

Contents

The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the conceptualization of this type of game even more complex. Far from being a pure videogame model, completely separated...

Alternative Titles

Full title

Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

Authors, Artists and Contributors

Author / Creator

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_doaj_primary_oai_doaj_org_article_3b608026f5ab47f3b02524bba1c4d9b8

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_3b608026f5ab47f3b02524bba1c4d9b8

Other Identifiers

ISSN

0211-2175

E-ISSN

2340-5236

DOI

10.7238/a.v0i54.2818

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