Learning and Mining Player Motion Profiles in Physically Interactive Robogames
Learning and Mining Player Motion Profiles in Physically Interactive Robogames
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Publisher
Basel: MDPI AG
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Language
English
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Publisher
Basel: MDPI AG
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Scope and Contents
Contents
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players’ activity is relevant both to understand their engagement, as well as to understand specific strategies they adopted, which in turn can fost...
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Full title
Learning and Mining Player Motion Profiles in Physically Interactive Robogames
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TN_cdi_doaj_primary_oai_doaj_org_article_a10b0715d04e41bcaab85f1fec735336
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_a10b0715d04e41bcaab85f1fec735336
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ISSN
1999-5903
E-ISSN
1999-5903
DOI
10.3390/fi10030022