Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory
Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory
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Author / Creator
Yao, Yutong , Cui, Ruifang , Li, Yi , Zeng, Lu , Jiang, Jinliang , Qiu, Nan , Dong, Li , Gong, Diankun , Yan, Guojian , Ma, Weiyi and Liu, Tiejun
Publisher
Lausanne: Frontiers Research Foundation
Journal title
Language
English
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Publisher
Lausanne: Frontiers Research Foundation
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Scope and Contents
Contents
Action real-time strategy gaming (ARSG) – a major genre of action video gaming (AVG) – has both action and strategy elements. ARSG requires attention, visual working memory, sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether...
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Full title
Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory
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TN_cdi_doaj_primary_oai_doaj_org_article_c2adda18d8c84cfa9707d89044a0bcbf
Permalink
https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_doaj_primary_oai_doaj_org_article_c2adda18d8c84cfa9707d89044a0bcbf
Other Identifiers
ISSN
1662-5161
E-ISSN
1662-5161
DOI
10.3389/fnhum.2020.00333