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Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning

Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_gale_infotracmisc_A636082309

Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning

About this item

Full title

Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning

Author / Creator

Publisher

International Forum of Educational Technology & Society

Journal title

Educational Technology & Society, 2020-07, Vol.23 (3), p.53-67

Language

English

Formats

Publication information

Publisher

International Forum of Educational Technology & Society

More information

Scope and Contents

Contents

The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study intended...

Alternative Titles

Full title

Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning

Authors, Artists and Contributors

Author / Creator

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_gale_infotracmisc_A636082309

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_gale_infotracmisc_A636082309

Other Identifiers

ISSN

1176-3647,1436-4522

E-ISSN

1436-4522

DOI

10.30191/ETS.202007_23(3).0005

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