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Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Gina Bloom. Theater: Th...

Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Gina Bloom. Theater: Th...

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_2615412266

Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Gina Bloom. Theater: Theory/Text/Performance. Ann Arbor: University of Michigan Press, 2018. xii + 276 pp. + color pls. $34.95

About this item

Full title

Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Gina Bloom. Theater: Theory/Text/Performance. Ann Arbor: University of Michigan Press, 2018. xii + 276 pp. + color pls. $34.95

Author / Creator

Publisher

Cambridge: Cambridge University Press

Journal title

Renaissance quarterly, 2021, Vol.74 (4), p.1402-1404

Language

English

Formats

Publication information

Publisher

Cambridge: Cambridge University Press

More information

Scope and Contents

Contents

The book begins with an overview of gaming history, which includes an appealing array of illustrations of early modern game boards and pieces, playing cards, and art depicting scenes of gaming. The book closes with Bloom's description and analysis of Play the Knave, a Shakespeare-themed video game that uses Kinect technology and which was co-create...

Alternative Titles

Full title

Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Gina Bloom. Theater: Theory/Text/Performance. Ann Arbor: University of Michigan Press, 2018. xii + 276 pp. + color pls. $34.95

Authors, Artists and Contributors

Author / Creator

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_proquest_journals_2615412266

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_2615412266

Other Identifiers

ISSN

0034-4338

E-ISSN

1935-0236

DOI

10.1017/rqx.2021.289

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