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Developing serious games for cultural heritage: a state-of-the-art review

Developing serious games for cultural heritage: a state-of-the-art review

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_miscellaneous_861540391

Developing serious games for cultural heritage: a state-of-the-art review

About this item

Full title

Developing serious games for cultural heritage: a state-of-the-art review

Publisher

London: Springer-Verlag

Journal title

Virtual reality : the journal of the Virtual Reality Society, 2010-12, Vol.14 (4), p.255-275

Language

English

Formats

Publication information

Publisher

London: Springer-Verlag

More information

Scope and Contents

Contents

Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertai...

Alternative Titles

Full title

Developing serious games for cultural heritage: a state-of-the-art review

Identifiers

Primary Identifiers

Record Identifier

TN_cdi_proquest_miscellaneous_861540391

Permalink

https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_miscellaneous_861540391

Other Identifiers

ISSN

1359-4338

E-ISSN

1434-9957

DOI

10.1007/s10055-010-0177-3

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