Effects of gamified interactive e‑books on students’ flipped learning performance, motivation, and m...
Effects of gamified interactive e‑books on students’ flipped learning performance, motivation, and meta‑cognition tendency in a mathematics course
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New York: Springer Science + Business Media
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Language
English
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Publisher
New York: Springer Science + Business Media
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Contents
It is widely recognized that flipped learning has great potential for enhancing students’ conceptual understanding through the reversed arrangement of before-class learning activities and in-class settings. However, this approach also raises the challenge of students having to obtain the learning content by themselves, especially for abstract conce...
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Full title
Effects of gamified interactive e‑books on students’ flipped learning performance, motivation, and meta‑cognition tendency in a mathematics course
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TN_cdi_proquest_journals_2604657450
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https://devfeature-collection.sl.nsw.gov.au/record/TN_cdi_proquest_journals_2604657450
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ISSN
1042-1629
E-ISSN
1556-6501
DOI
10.1007/s11423-021-10053-0